2026 ECNP Congress

PL06.01

Virtual reality in youth mental health: evidence, applications and future directions

Lucia Valmaggia — University of Melbourne, Centre for Youth Mental Health- Orygen, Parkville, Australia

Adolescence is a critical developmental window for mental health, yet traditional interventions often face significant barriers to engagement and accessibility Virtual reality (VR) offers a transformative solution by providing immersive, ecologically valid environments that simulate real-world social stressors (such as school classrooms, or peer interactions) with precise experimental control. This talk explores the growing evidence base for VR in (youth) mental health, focusing on its dual utility in assessment and treatment. Research demonstrates that VR effectively induces and measures state paranoia and social stress in youth, serving as a reliable clinical tool for identifying transdiagnostic markers. Therapeutically, VR assisted cognitive behavioural therapy has shown high feasibility and acceptability for treating social anxiety, psychosis, and eating disorders, yielding outcomes comparable to traditional in-person exposure. Innovative studies illustrate how VR environments enable young people to drop safety behaviours and build social resilience within a safe, controlled setting. The future of the field lies in the integration of Artificial Intelligence (AI) to create dynamic, personalized interventions. By interpreting real-time physiological and behavioural data, AI-driven VR can adapt content dynamically to a young person’s immediate needs, enhancing engagement and clinical efficacy. Reference: Bell, I. H., Pot-Kolder, R., Rizzo, A., Rus-Calafell, M., Cardi, V., Cella, M., Ward, T., Riches, S., Reinoso, M., Thompson, A., Alvarez-Jimenez, M., & Valmaggia, L. (2024) Advances in the field of virtual reality for the treatment of mental health conditions. Nature Reviews Psychology, 3(8). https://doi.org/10.1038/s44159-024-00334-9.